Sporting 290 mm of penetration, these can easily get through roof armour of most vehicles in-game, though some ERA equipped tanks can survive a few hits. These bad boys should be the pilot's weapons of choice for engaging air targets.Īs F-4F is equipped with a ballistic computer, coupled with its ability to equip massive amounts of ordnance, F-4F can become an extremely potent ground attacker with any ground attack payload.įFAR Mighty Mouse rockets - Mighty Mouse rockets provide solid performance against ground targets. They can pull twice the G limit of its predecessors, are resistant to flares, and can be radar-slaved (which helps in high traffic airspace or when leading a target). Still, they retain its predecessor's poor G limit and should be used only as stop gap solution.ĪIM-9J - Final upgrade available to F-4F, AIM-9Js provide good performance. Better speed, better range and wider seeker window allow Es to hit more reliably. These basically allow pilot to put a wall of lead between their plane and the enemy, however, they severely hamper flight performance.ĪIM-9B FGW.2 - Bravo version are F-4F stock missiles, should be used only until better options become available, as they are obsolete at this BR.ĪIM-9E - First upgraded missiles available to F-4F, Echo Sidewinders provide much needed performance boost over the AIM-9B. GAU-4 gunpods - additional gunpods with M61A1 cannons, providing 1,200 rounds per gun. ![]() ![]() 24 x 500 lb Mk 82 Snakeye bombs (12,000 lb total).Maximum permissible weight imbalance: 1,500 kg Maximum permissible loadout weight: 7,257 kg It also displays the approximate position of active radar relative to the plane and highlights radar that achieved "radar lock". It also warns pilots when their plane gets "radar locked" by continuous tone. RWR issues a warning to the pilot when it detects active radar pulsing towards the player this will be heard as beeps. Pilots should note that since F-4F is equipped with two engines, its heat signature is enormous, especially with afterburner active thus they need to turn afterburner off in order to successfully evade IR missile. Flares are crucial to defeating IR guided missiles, while Chaff confuses enemy radars. The F-4F is equipped with a Radar Warning Receiver (RWR) from the get go and can unlock a countermeasures launcher as a tier I modification (unlike the F-4F Early).Ĭountermeasures are either Flares or Chaff. Pilots should note that right behind the cockpit, the middle and back section of the plane is littered with modules - fuel tanks, engines, and control surface controls are all tightly packed together and thus any hit to this part of the plane will cause critical damage to at least one component. There is an 8.5 mm thick steel plate just below the forward fuel tank of the plane, but due to its size relative to the size of the plane, it might as well not be there at all.Īll fuel tanks are self-sealing, but this is pretty much standard at this battle rating. In terms of armour, there is no armoured glass in the cockpit of the F-4F, nor any relevant armour protecting any crucial part of the plane. However, pilots should be aware, that while the newfound agility of this Phantom might tempt them to dogfight, they should still stick to Boom'n'Zoom tactics as the F-4F is heavy, and any prolonged turning will bleed a lot of speed - and a slow jet is a dead jet. ![]() Its acceleration is above average thanks to its twin engines.į-4F also has incredible roll rate and thanks to its "Agile Eagle" wing slats and all-flying tail, it can also pull high-G manoeuvres without any issues. While not as fast a climber as the F-104G, it can still climb incredibly well. Equipped with twin MTU Aero J79-MTU-17A engines (licensed copies of the F-4E's engines), each providing 8010 kgf of thrust when spaded, F-4F provides solid performance at any altitude.
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